The two players may choose who starts and with which color - there is no advantage either way.
Players move pieces in a straight line in any direction, can change directions on snowflake squares, capture to freeze pieces, and build walls of frozen pieces to wall off the opponent.
All pieces remain on the board, either as live (numbered) or frozen (Freez!) pieces.
player wins when the opponent has no live pieces left, cannot legally move a
or the player completes a wall of frozen pieces that separates all of the player's live pieces from all of the opponent's live pieces.
STARTING YOUR TURN
Players alternate turns. A player may not decline a turn.
A turn consists of several possible steps, which must include moving a live piece.
On your turn, first move one of your live pieces the same number of squares as the number on the piece.
Go in a straight line in any direction, (forward, backward, sideways, or on any diagonal), except you may optionally change direction once on any snowflake square.
(The diagrams show possible moves going in a straight line, turning on the 1st snowflake square, and turning on the 2nd snowflake square)
change in direction must be at an oblique angle, not a 90o (right)
If you entered on the flat side of a snowflake square and elect to turn, you must leave on a corner. If you entered on a corner, you must leave on a flat side.
(Possible changes of direction are shown above. Note that the piece in the
diagram on the right bounces off the edge of the board.
Pieces do not wrap around to the other side of the board.)
Be careful not to make illegal right turns, especially when bouncing off the edge of the board. (Examples of illegal right turns are shown below.)
You may not move on an occupied square, except to capture an enemy piece on the last square of your move.
To capture, place your piece on top of an enemy piece on your last square.
The captured piece will disappear, reappearing as a frozen (Freez!) piece in the Freez! box in the lower right corner of the screen off the gameboard.
the enemy Freez! piece out of the box and back onto the board to an unoccupied
square adjacent to the square where you captured the piece.
The frozen piece may not block an attack on your capturing piece, unless there is no other free square, or there is more than one line of attack on your piece.
If you captured on the turn, capturing and placing the enemy frozen piece completes your turn.
COMPLETING YOUR TURN IF YOU DID NOT CAPTURE
If you did not capture on your turn, you may optionally perform either or both of the following, after moving your live piece:
· You may tap your piece twice to lower its number. (A tapped 3 piece becomes a 2, a 2 becomes a 1, a 1 "wraps around" to become a 3.)
If any of
your pieces have been frozen, you may move one of your own frozen pieces one
(You may be able to use your frozen piece to block an attack, or to build or complete a wall, as below.)
that you may only move one frozen piece per turn - either the piece you just
captured, or your own piece.
Also note that you may not block an attack with a captured frozen piece, but you may block an attack with your own frozen piece.
Frozen pieces may not capture.
If you complete a wall of frozen pieces that separates all of the opponent's live pieces from all of your live pieces such that no enemy piece can escape on the next move, you instantly win the game.
The wall may consist of frozen pieces of both colors.
This July 2010 version is based on the original, award-winning Freez!TM
We hope you enjoy playing Freez! and would like to hear from you.
Contact us at email@example.com.
Hi! I'm Eggy, or EGE -- the EveryGame Engine.
I'm doing all of the hard work behind the scenes so that you can play your game.
Let me show you some of the neat things we can do!
To start a game, pick it from the right hand column on the main screen.
I'll get all the pieces out and set up the board for you.
Once the game is displayed, find a partner, and start playing! In most games,
you'll drag pieces between spots on the board to move them.
When a piece has a front and a back, you can normally double tap it to turn it over.
Decks can normally be shuffled by tapping them four times.
Sometimes single and triple taps do things too.
To find out for sure, top the Options tab, and the Rules button.
This will show both the rules to the game, and any special EveryGame instructions.
The Options tab also lets you save, load, or restart your game.
Normally, Save isn't needed -- I'll remember how the board was set up, and automatically let you pick up where you left off.
So if you start a game of Checkers but don't finish, you could go play another game inside EveryGame, or go run other Apps on your iPad.
The next time you restart Checkers, it'll be just the way you left if.
To start over, click Restart Game in the Options tab.
I'll set everything up from scratch, but save what you had as "last_game" -- just in case.
However, perhaps you want to go back and experiment with how a game would
turn out if a different decision was made.
You can save your game at any point, and come back to it later with the Save and Load Options.
It's not just the locations of pieces that's saved, but also every move that
you have made.
If you click on the History tab, you'll get an option to move backwards and forwards through all of the moves in a game.
If you load up a game, you can literally play it back from the very first move!
At any time, you can close the menu and start the game from that point.
I know how to play many games to start out, but you can always teach me more.
If you want to make you're own, read the "Create a New Game" instructions on the main screen.
However, perhaps you've just downloaded one from the Internet.
* Plug your iPad into your computer (the following all refers to your
computer, not your iPad)
* First, make sure all of the files to be loaded start with "[gamename]_"
* Open iTunes * Click on your iPad in the left hand column. under "DEVICES"
* Click on the Apps in the top of the right hand window
* Scroll to the File Sharing Section at the bottom of the window
* Select EveryGame from the Apps menu on the left
* Click the Add... button at the very bottom of the Documents window
* The "Choose a file" dialog box will appear
* Select all your files you wish to load/upate (the shift / command key helps here!)
* No problem if the “gamename” does not exist, I will make it for you when I start the iPad later.
* Click the "Open" button on the dialog box
* The files will now be copied to EveryGame and automatically synced to your iPad
* The next time that you re-start EveryGame on the iPad, your game should be ready to play!
* Plug your iPad into your computer (the following all refers to your computer, not your iPad)
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